Website powered by

First Substance Painter Project

This is my very first substance painter texture project. I took a model of a 50 caliber machine gun I had modeled in Maya about 10 years ago. I imported it into Substance Painter and recreated the textures there. I was surprised at how fast it was once in Substance Painter I just utilized the Ambient Occlusion map, Cavity Maps and the Normal Maps. I did two versions one with a scratched black painted metal look and the second version is a rough aged bare-metal look. Both of these were Smart Materials. Meaning it took me very little time to get these results. I laid out all my UVs on one single UV tile, so to keep the resolution High I baked every map out at 4K because I was worried about the Texel density and resolution. I think the end result turned out pretty good. I am looking forward to re-doing the textures on a bunch of my other models.

First Substance Painter Project

First Substance Painter Project

First Substance Painter Project

First Substance Painter Project

First Substance Painter Project

First Substance Painter Project

First Substance Painter Project

First Substance Painter Project

First Substance Painter Project

First Substance Painter Project

First Substance Painter Project

First Substance Painter Project

First Substance Painter Project

First Substance Painter Project

First Substance Painter Project

First Substance Painter Project

First Substance Painter Project

First Substance Painter Project

First Substance Painter Project

First Substance Painter Project

First Substance Painter Project

First Substance Painter Project